![okami ps2 controls okami ps2 controls](https://www.geekisus.com/wp-content/uploads/2019/10/20191016_130620.jpg)
Sadly, this is an option developers neglect to add often when making Wii games. This should have been an easy option to add since the game was originally designed to be played on a game pad. On the PS2 it was as simple as pushing the stick around the preset boundaries.Įven worse, the developers did not add in an option to use the Classic Controller. It is the same reason your character starts spinning in circles in FPSs when you point the Remote too far away from the TV.Įven drawing a circle with the Remote playing the Wii version of Okami is a chore. This also makes accuracy with sword slashes and other movements much harder. Often the actual bristles of the brush will get away from you and cause you to mess up because of these natural flowing bristles and the Wii Remotes jerkiness. Using the Wii Remote does not have this same set of parameters. Those have easily defined parameters and are extremely easy to use. This looks and works great… on a regular controller. The problem with this mode of control in the Wii version is that, in the PS2 version, the developers used a style of brush that actually moves naturally. These strokes effect the game world by adding the drawn elements into it. Okami's other main aspect of control is using a brush to draw things like wind and sun. Still, this is not at all an enhancement of the PS2 version and does not offer the spine-tingling immersion that Nintendo promised the Wii would deliver. You use the analog stick and it feels absolutely just as good as playing on the PS2 in this respect. It sort of sucks, but handy anyways.At least one aspect of control for this version is perfect. If you're really concerned about the graphics, here's a comparison video I found. I don't mind these cut graphical effects as much as I do the botched controls, but it irks me nonetheless, as the Wii has been proven time and time again to be quite the graphical powerhouse when put to the test, or at least compared to the PS2. On top of THAT, the Wii version chugs a bit more. Also, there's no bloom in the Wii version, which probably accounts for the lost brightness. Sure, it's not that big of a deal, and still turns a bit sepia-ish on the Wii, but it's much more edgy and effective on the PS2 to be sure. The neat ink-and-parchment sort of sepia tone that the screen changes when operating the paintbrush is severely butchered. Also, oddly, it seems that some little graphical effects had to be sacrificed for the Wii port. The Wii version seems a bit darker in contrast compared to the original PS2 version, but you only really notice it when playing one right after the other. The Wii's version loses out slightly in terms of graphics compared to the PS2. The camera is indeed a pain to move around on the Wii edition because of having to reach WAY up the controller to the control pad, and the Nunchuk's stupid-ass eight-direction notches it has on its control pad makes it harder to make subtle direction changes (though this is more of a fault of Nintendo, not the game). Even subtler things become an annoyance on the Wii. A game like Okami just seems to benefit from having a button-based controller in all areas. The controls are decent enough, but the whole control scheme just seems alienated and unnatural, despite what you'd think from motion and pointer controls. Having played both, I can say that the PS2 version is definitely better, mostly because the controls seem like a better fit for the PS2 controller. Painting a straight line on the wii is harder than pushing the analog to the right. When I played that game on PS2, I always thought the Wii would be better, because there's pointing device for the pencil, and it would feel more natural to take the wiimote in the hand like a pen etc.īUT, in fact, after trying the Wii version, I find the PS2 analog far better for moving the pencil. Moving the camera is far easier with the right-analog than with the Wiimote pad. The paint button being on "B" is unnatural I think, pressing and painting with the same hand, but it's maybe because I'm used to push L/R buttons on PS2. The attack button being on the wiimote shaking needs a timing precision or Shiranui just stop moving, where on PS2 you could continuously press the button to attack quickly.
![okami ps2 controls okami ps2 controls](https://staticr1.blastingcdn.com/media/photogallery/2017/9/12/660x290/b_1200x630/okami-drawing-by-riffsketchport_1564935.jpg)
First, for the controls (Hey, see how bad the controls for Wii are : They changed them for the Japanese version, launched after the US one, to feel more natural.)